Rakshasa MDG-1B



Rakshasa MDG-1B



BattleMech Technical Readout


Type/Model: Rakshasa MDG-1B
Tech: Inner Sphere / 3055
Config: Biped BattleMech
Rules: Level 2, Standard design
   
Mass: 75 tons
Chassis: GM Marauder Special MD Endo Steel
Power Plant: 375 GM XL Fusion
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: None
   Jump Capacity: 0 meters
Armor Type: StarGuard Ferro-Fibrous
Armament:
2 Federated LRM 10s w/ Artemis IV
2 Martell Medium Lasers
1 Martell Medium Pulse Laser
2 Large Lasers
Manufacturer:    General Motors
   Location:    Kathil
Communications System:    Dalban Micronics
Targeting & Tracking System: Sync Tracker (39-42071) w. Artemis IV FCS
Overview:

       Since the Inner Sphere’s first look at an OmniMech on The Rock in 3049, ‘Mech designers have marveled at the design excellence of the so-called Mad Cat. Few could believe that the firepower of a Marauder and a Catapult could be combined on one chassis, and still move at a 33 percent higher speed. NAIS technicians and students have been laboring for more than five years to emulate the Mad Cat’s design profile. A recent breakthrough has produced a masterpiece of design, the Rakshasa, so named for the mythical creature than mimicked its adversaries’ appearance and skills.

Capabilities:

       Whether because of, or in spite of, the tight security around the Rakshasa project, rumors abound that the “breakthrough” that led to the final design came from analysis of a captured Clan Mad Cat. No matter what the truth, the Rakshasa is an amazing product of years of development. Built on a heavily modified GM Marauder chassis, the ‘Mech uses endo steel technology to strengthen and lighten the skeleton.
       After long debate, the designers chose to focus on firepower rather than safety. They eliminated the plans for CASE to make room for Artemis IV fire-control processors. These sensors provide the two Federated 10-shot missile LRM packs with unmatched accuracy and tight shot grouping. It is hoped that this accuracy will make up for the smaller launchers, since Clan LRM racks are considerably lighter.
       The Rakshasa’s “bite” comes from two arm-mounted ExoStar ER large lasers, each of which is supplemented by a Martell medium laser for additional short-range fire-power. The muzzles of these weapons are recessed into the ‘Mech’s forearms, allowing the pilot to engage in hand-to- hand combat without damaging the laser’s optics and emitters. A single Martell medium pulse laser rounds out the Rakshasa’s armaments, making it a virtual double of its parent design.
       Field testing and simulation show that while the Rakshasa’s mission profile matches that of the Mad Cat, its weapon range and firepower are clearly inferior to the Clan design. Despite this shortcoming, the Rakshasa remains a formidable heavy ‘Mech, with superior accuracy, speed, and maneuverability.

Variants:

       One of the few drawbacks of this otherwise excellent design is that the paired ER lasers generate excessive heat. The problem can be corrected by replacement with standard large lasers, a variation suggested as a relatively simple field upgrade.

Deployment

       General Motors has just begun full production of the Rakshasa, expecting to send four out by the end of the year, and six each year thereafter. Initial shipments are designated to the Tenth Lyran Guards RCT at Ft. London. Because this unit is not only in an extremely important tactical location, but also commanded by Victor Steiner’ Davion himself, the Rakshasa should get quite a workout once it arrives.


Type/Model: Rakshasa MDG-1B
Mass: 75 tons
Equipment:   Crits Mass
Internal Structure: 114 pts Endo Steel 14 4.00
   (Endo Steel Loc: 3 LA, 3 RA, 2 LT, 2 RT, 2 CT, 1 LL, 1 RL)
Engine: 375 XL 12 19.50
   Walking MP: 5    
   Running MP: 8    
   Jumping MP: 0    
Heat Sinks: 15 Double [30] 0 5.00
Gyro:   4 4.00
Cockpit, Life Support, Sensors: 5 3.00
Actuators: L: Sh+UA+LA, R: Sh+UA+LA 14 .00
Armor Factor: 206 pts Ferro-Fibrous 14 11.50
   (Armor Crit Loc: 1 HD, 3 LA, 3 RA, 2 LT, 3 RT, 1 LL, 1 RL)

    Internal Armor
    Structure Value
  Head: 3 9
  Center Torso: 23 32
  Center Torso (Rear):   9
  L/R Side Torso: 16 22/22
  L/R Side Torso (Rear):   7/7
  L/R Arm: 12 21/21
  L/R Leg: 16 28/28

Weapons & Equipment: Loc Heat Ammo Crits Mass
1 LRM 10 w/ Artemis IV LT 4   3 6.00
1 LRM 10 w/ Artemis IV RT 4 24 5 8.00
   (Ammo Loc: 1 LT, 1 RT)
1 Medium Laser LA 3   1 1.00
1 Medium Laser RA 3   1 1.00
1 Medium Pulse Laser LT 4   1 2.00
1 Large Laser RA 8   2 5.00
1 Large Laser LA 8   2 5.00
TOTALS:   34   78 75.00
Crits & Tons Left:       0 .00

Calculated Factors:
Total Cost: 18,593,750 C-Bills
Battle Value: 1,439
Cost per BV: 12,921.3
Weapon Value: 2,324 / 2,199 (Ratio = 1.62 / 1.53)
Damage Factors:    SRDmg = 27; MRDmg = 21; LRDmg = 7
BattleForce2: MP: 5,   Armor/Structure: 5/3
    Damage PB/M/L: 5/5/2,   Overheat: 1
    Class: MH,   Point Value: 14
    Specials: if

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