Cauldron-Born A
BattleMech Technical Readout
Type/Model: |
Cauldron-Born A |
Tech: |
Clan / 3058 |
Config: |
Biped OmniMech |
Rules: |
Level 2, Standard design |
|
|
Mass: |
65 tons |
Chassis: |
Endo Steel |
Power Plant: |
325 XL Fusion |
Walking Speed: |
54.0 km/h |
Maximum Speed: |
86.4 km/h |
Jump Jets: |
None |
Jump Capacity: |
0 meters |
Armor Type: |
Ferro-Fibrous |
Armament:
1 Ultra AC/20
2 ER Large Lasers
3 ER Medium Lasers
1 Medium Pulse Laser
1 Flamer
2 Machine Guns
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)
Overview:
First seen during the battle of Luthien, this OmniMech soon earned the name Cauldron Born, after the unstoppable zombies of Irish myth, because of its ability to take immense damage and remain operational.
Capabilities:
The Cauldron Born arsenal is built around a massive Gauss rifle, which occupies the ‘Mech’s entire right arm. A dual purpose autocannon occupies the left arm. The Cauldron Born carries two tons of ammunition for each of these weapons. An LRM 10 launcher juts above the birdlike ‘Mech’s left shoulder, while an SRM-2 launcher in an over and under mount fills the machine’s right breast. A single ER medium laser is the Cauldron Born’s only energy weapon.
Alternate configuration A carries a mammoth autocannon in its right torso. Three tons of ammunition ensures the pilot will not run out of close range firepower too early in the fight. ER large lasers and heavy machine guns are mounted in each arm. The right arm also supports a medium pulse laser, while the left carries an anti infantry flamer. A trio of ER medium lasers sprout from the machine’s left torso. Two of these weapons fire into the ‘Mech’s rear arc.
The Cauldron Born B carries an arsenal of energy weapons. Each arm carries an ER PPC and a large pulse laser in side by side mounts. The machine’s torso mounts a pair of medium pulse lasers, and an active probe and target acquisition gear allow the pilot to detect hidden enemy units.
Alternate configuration C boasts a pair of LRM 15 launchers and a pair of SRM 6 launchers, with two tons of ammo provided for each. A pair of Ultra autocannons allows the Cauldron Born C to place accurate, effective fire on an enemy’s position.
Deployment
So far, only the First Jaguar Guard Cluster appears to use the Cauldron Born. Because only three machines have been engaged by Inner Sphere warriors, most believe the design is so new that the other Clans have not yet deployed this ‘Mech. Clan warriors taken prisoner in the Kado-guchi Valley provided the information on the B and C variants.
Type/Model: |
Cauldron-Born A |
Mass: |
65 tons |
Equipment: |
|
Crits |
Mass |
Internal Structure: |
104 pts Endo Steel |
7 |
3.50 |
(Endo Steel Loc: 1 LT, 1 RT, 1 CT, 2 LL, 2 RL) |
Engine: |
325 XL |
10 |
12.00 |
Walking MP: |
5 |
|
|
Running MP: |
8 |
|
|
Jumping MP: |
0 |
|
|
Heat Sinks: |
13 Double [26] |
0 |
3.00 |
Gyro: |
|
4 |
4.00 |
Cockpit, Life Support, Sensors: |
5 |
3.00 |
Actuators: |
L: Sh+UA, R: Sh+UA |
12 |
.00 |
Armor Factor: |
182 pts Ferro-Fibrous |
7 |
9.50 |
(Armor Crit Loc: 1 HD, 2 LA, 2 RA, 1 LT, 1 CT) |
|
|
Internal |
Armor |
|
|
Structure |
Value |
|
Head: |
3 |
9 |
|
Center Torso: |
21 |
32 |
|
Center Torso (Rear): |
|
9 |
|
L/R Side Torso: |
15 |
22/22 |
|
L/R Side Torso (Rear): |
|
8/8 |
|
L/R Arm: |
10 |
17/17 |
|
L/R Leg: |
15 |
19/19 |
Weapons & Equipment: |
Loc |
Heat |
Ammo |
Crits |
Mass |
1 Ultra AC/20 |
RT |
7 |
15 |
11 |
15.00 |
(Ammo Loc: 3 LT) |
1 ER Large Laser |
RA |
12 |
|
1 |
4.00 |
1 ER Large Laser |
LA |
12 |
|
1 |
4.00 |
1 ER Medium Laser |
LT |
5 |
|
1 |
1.00 |
2 ER Medium Lasers |
LT(R) |
10 |
|
2 |
2.00 |
1 Medium Pulse Laser |
RA |
4 |
|
1 |
2.00 |
1 Flamer |
LA |
3 |
|
1 |
.50 |
1 Machine Gun |
RA |
0 |
200 |
2 |
1.25 |
(Ammo Loc: 1 LT) |
1 Machine Gun |
LA |
0 |
|
1 |
.25 |
TOTALS: |
|
60 |
|
66 |
65.00 |
Crits & Tons Left: |
|
|
|
12 |
.00 |
Calculated Factors: |
Total Cost: |
18,732,311 C-Bills |
Battle Value: |
1,860 |
Cost per BV: |
10,071.13 |
Weapon Value: |
1,964 / 1,964 (Ratio = 1.06 / 1.06) |
Damage Factors: |
SRDmg = 36; MRDmg = 20; LRDmg = 9 |
BattleForce2: |
MP: 5, Armor/Structure: 5/4 |
|
Damage PB/M/L: 4/3/1, Overheat: 4 |
|
Class: MH, Point Value: 19 |
|
Specials: omni |
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