Nexus NXS1-A



Nexus NXS1-A



BattleMech Technical Readout


Type/Model: Nexus NXS1-A
Tech: Inner Sphere / 3058
Config: Biped BattleMech
Rules: Level 2, Standard design
   
Mass: 25 tons
Chassis: Skobel 100-ROB Endo Steel
Power Plant: 175 Nissan Fusion
Walking Speed: 75.6 km/h
Maximum Speed: 118.8 km/h
Jump Jets: 4 Rawlings 55 Standard Jump Jets
   Jump Capacity: 120 meters
Armor Type: Krupp 200 Ferro-Fibrous
Armament:
1 McArthur Anti-Missile System
1 Blankenburg Technologies Medium Laser
2 Blankenburg Technologies Medium Pulse Lasers
2 Intek Small Lasers
Manufacturer:    Skobel MechWorks
   Location:    Russia, Terra
Communications System:    Exeter Longscan 200
Targeting & Tracking System: Garret T15AJ
Overview:

       The Nexus has a checkered past. It began as the Jackrabbit, a light ‘Mech developed by the SLDF at Skobel MechWorks just two years before the Amaris Civil War. Mere weeks after Skobel finished the Jackrabbit’s preliminary testing, Stefan Amaris’s armies seized the factory. Amaris the Usurper ordered the Jackrabbit mass-produced for his Republican army–ultimately, the would-be dictator deployed more than five hundred Jackrabbits against the Star League soldiers for whose use they had originally been intended.
       General Kerensky recaptured the Skobel MechWorks plant relatively intact during the Liberation of Terra, but refused to use the ‘Mech that Amaris had sent against its developers.   He shut down the factory, and ComStar kept it closed for several centuries. Kerensky’s army took no Jackrabbits on the Exodus. Outside ComStar, few records of the ‘Mech’s existence remained.
       In 3054, ComStar ‘s Precentor Martial Focht modified the Jackrabbit’s design, replacing the engine with the faster Nissan 175, removing the ballistic and missile weapons, and installing jump jets and an array of energy weapons. The BattleMech, newly refitted and renamed Nexus, soon began production.

Capabilities:

       The Nexus is a fast mover that can reach a target, deliver a solid punch and get out quickly. Its speed and its highly effective McArthur anti-missile system makes it difficult to hit, and its Rawlings 55 Jump Jets make it difficult to pursue.
       An impressive combination of medium- and short-range energy weapons allows for devastating volleys in most combat situations. Blankenburg Technologies’ shoulder-mounted medium laser provides the punches at a distance, and Intek’s efficient shoulder-mounted small lasers give the Nexus excellent firepower in tight situations.   The ‘Mech’s main slugging power, however, comes from Blankenburg Technologies’ excellent medium pulse lasers that have replaced the Jackrabbit’s hand actuators.

Deployment

       Since mid-3055 the Nexus has been deployed in the ComStar Fourth Army’s 366th Division (Wolf Bait). The 366th Division, decimated by Clan Wolf hit-and-run raids on Tukayyid, used large numbers of Nexuses to replace their losses. The Nexus is expected to live up to every word of the 366th Division’s promising initial reports.


Type/Model: Nexus NXS1-A
Mass: 25 tons
Equipment:   Crits Mass
Internal Structure: 43 pts Endo Steel 14 1.50
   (Endo Steel Loc: 1 HD, 3 LA, 3 RA, 2 LT, 2 RT, 1 CT, 1 LL, 1 RL)
Engine: 175 6 7.00
   Walking MP: 7    
   Running MP: 11    
   Jumping MP: 4    
Heat Sinks: 10 Double [20] 9 .00
   (Heat Sink Loc: 1 LT, 2 RT)
Gyro:   4 2.00
Cockpit, Life Support, Sensors: 5 3.00
Actuators: L: Sh+UA+LA, R: Sh+UA+LA 14 .00
Armor Factor: 36 pts Ferro-Fibrous 14 2.00
   (Armor Crit Loc: 3 LA, 3 RA, 3 LT, 2 RT, 1 CT, 1 LL, 1 RL)

    Internal Armor
    Structure Value
  Head: 3 4
  Center Torso: 8 6
  Center Torso (Rear):   2
  L/R Side Torso: 6 3/3
  L/R Side Torso (Rear):   2/2
  L/R Arm: 4 3/3
  L/R Leg: 6 4/4

Weapons & Equipment: Loc Heat Ammo Crits Mass
1 Anti-Missile System LT 1 12 2 1.50
   (Ammo Loc: 1 LT)
1 Medium Laser LA 3   1 1.00
1 Medium Pulse Laser RA 4   1 2.00
1 Medium Pulse Laser LA 4   1 2.00
1 Small Laser LA 1   1 .50
1 Small Laser RA 1   1 .50
4 Standard Jump Jets:     4 2.00
   (Jump Jet Loc: 2 LT, 2 RT)
TOTALS:   14   77 25.00
Crits & Tons Left:       1 .00

Calculated Factors:
Total Cost: 2,213,959 C-Bills
Battle Value: 626
Cost per BV: 3,536.68
Weapon Value: 185 / 185 (Ratio = .30 / .30)
Damage Factors:    SRDmg = 15; MRDmg = 1; LRDmg = 0
BattleForce2: MP: 7,   Armor/Structure: 1/2
    Damage PB/M/L: 3/2/-,   Overheat: 0
    Class: ML,   Point Value: 6

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