Sha Yu SYU-2B



Sha Yu SYU-2B



BattleMech Technical Readout


Type/Model: Sha Yu SYU-2B
Tech: Inner Sphere / 3063
Config: Biped BattleMech
Rules: Level 2, Standard design
   
Mass: 40 tons
Chassis: Hellespont Type T Endo Steel
Power Plant: 280 VOX XL Fusion
Walking Speed: 75.6 km/h
Maximum Speed: 118.8 km/h
Jump Jets: None
   Jump Capacity: 0 meters
Armor Type: Hellespont Lite Stealth Stealth
Armament:
2 Martell ER Large Lasers
2 Diverse Optics Type ER Medium Lasers
1 Apple Churchill 442x TAG TAG
1 Apple Churchill Guardian Guardian ECM
Manufacturer:    Hellespont Industries
   Location:    Sian
Communications System:    Ceres Metals Model 666 w. Guardian ECM
Targeting & Tracking System: Apple Churchill 2000 w. and 442x TAG
Overview:

         Hellespont Industries wisely chose to use the Raven chassis as the starting point and discovered that with a slightly heavier frame and alteration to the electronics package, a stealth armor system would work beyond projected expectations. This would become the Sha Yu, the Shark, named for its bullet-shaped forward thrusting cockpit on which an engineer painted an old combat decoration more often seen on fighter craft. A fitting description, Hellespont finally decided, given that the Sha Yu certainly had “teeth”.

Capabilities:

         Lightly armored, the Sha Yu’s primary focus is not close-range combat. The inclusion of a TAG spotting laser is more a leftover from the original Raven design, though the TAG does have a tendency to deter larger ‘Mechs from closing and risking a directed Arrow IV artillery strike.
         Central to the BattleMech’s field tactics is, of course, the stealth armor system that employs the Guardian Electronics Countermeasures system to create a “reduced targeting profile.” Radar and thermal imaging systems both have trouble acquiring target locks. So, in effect, while no enemy will want to close pointblank with a Sha Yu, the Shark also maintains a serious advantage at longer range.
         If the Sha Yu has a disadvantage, it is the tendency of MechWarriors to overuse the “alpha strike” capability of the machine and run extremely high heat levels. MechWarriors who pilot the Sha Yu have taken to calling out “blood in the waters,” as a warning to lancemates they are about to attempt such a feat. Running cool to that point, suddenly the Sha Yu turns inward within effective range of its medium lasers. The battle at this point can degenerate into either a slugging match, with debilitating heat effects quickly reducing the Sha Yu’s effectiveness, or a saber dance of high-speed passes followed by evasive runs in which the ’Mech fires little while cooling off from a previous all-out strike.

Variants:

         While the Sha Yu’s primary design focused on medium-to-long range battles, the 4B variant was designed specifically for close-in fighting. Two extra tons of armor protect the BattleMech while two ER medium lasers and three medium pulse lasers work in concert to give it a solid punch. TAG is switched out for a C3 slave unit, connecting the 4B into a Command/ Control/Communications network when its stealth technology is deactivated. An LRM-5 is its only far-reaching weapon, though in theory its two tons of ammo contain only special munitions for spreading minefields across the terrain.

Deployment

         The Sha Yu has been shipped in good numbers to high-profile units such as the Capellan Hussars, Warrior Houses and McCarron’s Armored Cavalry. A few companies of these ’Mechs have also worked their way into middle-guard regiments. Despite its Guardian ECM System and the TAG laser, CCAF directives highly recommend that the Sha Yu be employed offensively rather than as a recon unit. Any command deploying the Sha Yu is also advised to field a Catapult with Arrow IV capability, the better to threaten an enemy into keeping his distance.


Type/Model: Sha Yu SYU-2B
Mass: 40 tons
Equipment:   Crits Mass
Internal Structure: 67 pts Endo Steel 14 2.00
   (Endo Steel Loc: 4 LA, 4 RA, 3 LT, 3 RT)
Engine: 280 XL 12 8.00
   Walking MP: 7    
   Running MP: 11    
   Jumping MP: 0    
Heat Sinks: 13 Double [26] 6 3.00
   (Heat Sink Loc: 1 LT, 1 RT)
Gyro:   4 3.00
Cockpit, Life Support, Sensors: 5 3.00
Actuators: L: Sh+UA+LA, R: Sh+UA+LA 14 .00
Armor Factor: 104 pts Stealth 12 6.50
   (Armor Crit Loc: 2 LA, 2 RA, 2 LT, 2 RT, 2 LL, 2 RL)

    Internal Armor
    Structure Value
  Head: 3 9
  Center Torso: 12 14
  Center Torso (Rear):   5
  L/R Side Torso: 10 13/13
  L/R Side Torso (Rear):   5/5
  L/R Arm: 6 9/9
  L/R Leg: 10 11/11

Weapons & Equipment: Loc Heat Ammo Crits Mass
1 ER Large Laser RA 12   2 5.00
1 ER Large Laser LA 12   2 5.00
1 ER Medium Laser RT 5   1 1.00
1 ER Medium Laser LT 5   1 1.00
1 TAG HD 0   1 1.00
1 Guardian ECM CT 0   2 1.50
Stealth Armor Heat   10  
TOTALS:   44   76 40.00
Crits & Tons Left:       2 .00

Calculated Factors:
Total Cost: 7,859,134 C-Bills
Battle Value: 1,035
Cost per BV: 7,593.37
Weapon Value: 693 / 693 (Ratio = .67 / .67)
Damage Factors:    SRDmg = 18; MRDmg = 12; LRDmg = 5
BattleForce2: MP: 7,   Armor/Structure: 3/2
    Damage PB/M/L: 3/2/1,   Overheat: 0
    Class: MM,   Point Value: 10
    Specials: ecm, tag

Created with HeavyMetal Pro



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