Supernova



Supernova



BattleMech Technical Readout


Type/Model: Supernova
Tech: Clan / 3058
Config: Biped BattleMech
Rules: Level 2, Standard design
   
Mass: 90 tons
Chassis: Standard
Power Plant: 270 Fusion
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Jump Jets: 3 Standard Jump Jets
   Jump Capacity: 90 meters
Armor Type: Standard
Armament:
6 ER Large Lasers
Manufacturer:    (Unknown)
   Location:    (Unknown)
Communications System:    (Unknown)
Targeting & Tracking System: (Unknown)
Overview:

       Mounting a menacing array of lasers, the Supernova is every bit the big brother of the Black Hawk, which is known as the Nova among the Clans. Though most designers would assume that the Supernova was developed in the mold of its smaller brother, evidence suggests that its design actually predated the Black Hawk. The Supernova’s design replaces the autocannon of the King Crab with clusters of large lasers, a choice that stemmed from a shortage of ammunition. Though this design met with little success due to the Crab’s integral ferro-fibrous armor, it gave rise to a lighter and leaner design functioning on a similar principle. It is unknown if the Supernova was actually produced at the same time as the Black Hawk or if it was shelved in favor of the Black Hawk OmniMech.

Capabilities:

       Slow moving but surprisingly agile, the Supernova counts on destroying its enemies before they get close enough for mobility to be a factor. It accomplishes this task with frightening regularity using its array of six extended range large lasers, three in each arm. Provided that the pilot has a clear line of sight to the enemy, a single Supernova can often eliminate an entire Star of approaching ‘Mechs before they get off a shot in return. Like the Black Hawk, the Supernova suffers from severe overheating if all its lasers are fired repeatedly. Even the 26 double strength freezers mounted in the ‘Mech’s roomy chassis can only dissipate 75 percent of the heat generated by its weapons.

Deployment

       Despite problems with overheating, the Supernova has become a mainstay of Nova Cat garrison forces. The Supernova is rarely seen outside of Clan Nova Cat, and then always serves a defensive role. Garrisons throughout the Nova Cat occupation zone have one or two of these ‘Mechs stationed at most major bases, factories and cities. Reports also place a few Supernovas in the PGCs of Clans Wolf and Ghost Bear.


Type/Model: Supernova
Mass: 90 tons
Equipment:   Crits Mass
Internal Structure: 138 pts Standard 0 9.00
Engine: 270 6 14.50
   Walking MP: 3    
   Running MP: 5    
   Jumping MP: 3    
Heat Sinks: 26 Double [52] 32 16.00
   (Heat Sink Loc: 2 LA, 2 RA, 5 LT, 5 RT, 1 LL, 1 RL)
Gyro:   4 3.00
Cockpit, Life Support, Sensors: 5 3.00
Actuators: L: Sh+UA+LA, R: Sh+UA+LA 14 .00
Armor Factor: 232 pts Standard 0 14.50

    Internal Armor
    Structure Value
  Head: 3 9
  Center Torso: 29 33
  Center Torso (Rear):   10
  L/R Side Torso: 19 26/26
  L/R Side Torso (Rear):   8/8
  L/R Arm: 15 26/26
  L/R Leg: 19 30/30

Weapons & Equipment: Loc Heat Ammo Crits Mass
3 ER Large Lasers RA 36   3 12.00
3 ER Large Lasers LA 36   3 12.00
3 Standard Jump Jets:     3 6.00
   (Jump Jet Loc: 1 LT, 1 RT, 1 CT)
TOTALS:   72   70 90.00
Crits & Tons Left:       8 .00

Calculated Factors:
Total Cost: 9,346,100 C-Bills
Battle Value: 2,508
Cost per BV: 3,726.52
Weapon Value: 3,867 / 3,867 (Ratio = 1.54 / 1.54)
Damage Factors:    SRDmg = 42; MRDmg = 32; LRDmg = 20
BattleForce2: MP: 3J,   Armor/Structure: 6/7
    Damage PB/M/L: 6/4/4,   Overheat: 2
    Class: MA,   Point Value: 25

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