Imp IMP-4E



Imp IMP-4E



BattleMech Technical Readout


Type/Model: Imp IMP-4E
Tech: Inner Sphere / 3060
Config: Biped BattleMech
Rules: Level 2, Standard design
   
Mass: 100 tons
Chassis: Star League IM-03x Standard
Power Plant: 300 Vlar Fusion
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Jump Jets: None
   Jump Capacity: 0 meters
Armor Type: Maximillian 300 Standard
Armament:
1 LRM 20 w/ Artemis IV
3 ER Medium Lasers
2 Magna Firestar ER PPCs
2 Magna 400P Medium Pulse Lasers
2 ER Small Lasers
Manufacturer:    (Unknown)
   Location:    (Unknown)
Communications System:    Pauley-Bronson Z
Targeting & Tracking System: Wasat Aggressor Type 8
Overview:

         The Imp is clearly a product of Wolf’s Dragoons manufacture. This was strongly suspected when large numbers of Imps appeared among Dragoon forces after the mercenaries had sustained heavy losses. Later, the Dragoons origin of the Imp was confirmed by Precentor III-epsilon Gordon Gaumnitz, an undercover MechWarrior-agent operating as a captain in the mercenary Eridani Light Horse. During a conference with Wolf’s Dragoons on Outreach, Gaumnitz spoke with Dragoon MechWarriors who were ecstatic about their test rides in a new ‘Mech design. Precentor Gaumnitz quickly realized that the MechWarriors were describing a previously unidentified ‘Mech and he persuaded the warriors to describe the Vlar 300 XL-powered machine.
         The Imp reportedly carries two Magna Firestar extended-range particle projection cannons, two Magna 400P medium pulse lasers, two Martell Model 5 medium lasers, a single Thunderbolt-12 large pulse laser, and a single Mitchell Systems LRM-15. The design’s 30 heat sinks help the Imp deal with the tremendous amounts of heat generated by its fearsome array of weapons.


Type/Model: Imp IMP-4E
Mass: 100 tons
Equipment:   Crits Mass
Internal Structure: 152 pts Standard 0 10.00
Engine: 300 6 19.00
   Walking MP: 3    
   Running MP: 5    
   Jumping MP: 0    
Heat Sinks: 21 Double [42] 27 11.00
   (Heat Sink Loc: 3 LA, 1 RA, 2 LT, 3 RT)
Gyro:   4 3.00
Cockpit, Life Support, Sensors: 5 3.00
Actuators: L: Sh+UA, R: Sh+UA 12 .00
Armor Factor: 296 pts Standard 0 18.50

    Internal Armor
    Structure Value
  Head: 3 9
  Center Torso: 31 42
  Center Torso (Rear):   15
  L/R Side Torso: 21 31/31
  L/R Side Torso (Rear):   10/10
  L/R Arm: 17 33/33
  L/R Leg: 21 41/41

Weapons & Equipment: Loc Heat Ammo Crits Mass
1 LRM 20 w/ Artemis IV RA 6 12 8 13.00
   (Ammo Loc: 2 LT)
1 ER Medium Laser RA 5   1 1.00
1 ER Medium Laser LA 5   1 1.00
1 ER PPC RT 15   3 7.00
1 ER PPC LT 15   3 7.00
2 Medium Pulse Lasers CT 8   2 4.00
1 ER Medium Laser HD 5   1 1.00
1 ER Small Laser LL 2   1 .50
1 ER Small Laser RL 2   1 .50
CASE Equipment: LT     1 .50
TOTALS:   63   76 100.00
Crits & Tons Left:       2 .00

Calculated Factors:
Total Cost: 10,987,000 C-Bills
Battle Value: 1,820
Cost per BV: 6,036.81
Weapon Value: 3,090 / 2,993 (Ratio = 1.70 / 1.64)
Damage Factors:    SRDmg = 34; MRDmg = 26; LRDmg = 15
BattleForce2: MP: 3,   Armor/Structure: 7/8
    Damage PB/M/L: 6/5/2,   Overheat: 2
    Class: MA,   Point Value: 18

Created with HeavyMetal Pro